The Lands of Theras
The Lands of Theras consist of a kingdom divided into 4 major settlements, surrounded by a snowy mountain range called "The Archpeak".
Central Lacula
Central Lacula is a fortified city in the center of Therias, protected by its own knight-guards under the ruling of King Menior. Central Lacula has been under lockdown over the Dragon-rot infection cases. Only guards from the city are allowed to go outside and roam the place without danger. Any tresspaser will be killed on sight.
The swamps of parnos
The Swamps of Parnos are a vast extension of marshlands, located at the northwest, surrounded by lakes and rivers. The ground is prone to sinkholes, making those who live in Parnos require a housing that's elevated off the mud. Parnos is mostly left unprotected, it's former protectors, The Order of the Eye, perished in unknown circumstances generations ago, only leaving traces and protection marks around the place.
The militarized forest of Herdun
The Militarized Forest of Herdun is a settlement located in the southeast of Theras. The thick folliage offers both protection and shade. The only residents of the forest are soldiers under King Menior's command. It serves as an armory and training camp.
The wastelands of perses
The Wastelands of Perses is a large barren land located at the northeast of the region where most mercenaries and thiefs live. Most of the dragons come from this place. The Wastelands were formerly used to dig up metal and other materials. All those mines are now abandoned and inhabited by the thiefs.
The archpeak, Grand archive of zoloth
Enclave in the Mountain range surrounding the lands of Theras, housing scholars of the grand archive of Zoloth, the dead god of knowledge. The archives are built off the dead god's body, his scales becoming a precious prayer item.Scholars of the Archpeak are secluded off the world, little is known about them other than their hoods and decline to anything arcane, considering it unproper of their Master's ways.The resentment of Zoloth to his brother running deep amongst his scholars ages after his death.
The knights of lacula and the order of the eye
The Knights of Lacula are the guards of Central Lacula. Their purpose is clear, no one enters, no one comes out. They are easily spotted, their armor is golden to keep the prestige of King Menior in constant parade, but under their pristine appearance and impeccable manners they are violent and will treat outsiders like dogs, between them, The Order of The Eye.The Order of The Eye were the former protectors of The Swamps of Parnos. They are currently gone for the majority, their only existing member lost. The Order has always been a mystery to those outside of it, even the people of Parnos don't know much about them, but they trusted their protection blindly. All that is known is their symbol, an eye.
The dead gods
Lacula, Zoloth, Moloch, Forsis and Aldrelic were the dead gods of Theras. The main 4 gods were known as The great 4, excluding the youngest, Aldrelic._______________________Lacula, goddess of evocation
Zoloth, god of knowledge
Moloch, the beheaded god of the occult
Forsis, god of plague
Aldrelic, the handless
_______________________Lacula is also known as the consort of the undead, due to Forsis’ death not stopping her from keeping him by her side, in bed and in ruling, giving her the title of goddess of evocation.Forsis’ curse of flesh-rot is ever permanent, consort of Lacula, they mingled flesh, and after their repulsive copulation, their kin, the brood, a deformed hoard of rotten beings, was born.Zoloth beheaded his brother Moloch, who restrained his seek of knowledge, hiding away rites and sacred practices. Zoloth represents the agony of knowledge, Moloch represents the comfort of ignorance.Zoloth retired to the Archpeak after killing his brother, dying of the cold as he restlessly seeked more knowledge about the dragons, turning into one himself. His dead body, coiled on a tower, is now the Grand Library, named after himself. Moloch’s head is said to have been thrown into the swamps of Parnos. It's said the waters were crystal clear before the god’s murky blood tainted it.Aldrelic got his hands cut off by the grand 4, later banished to the wastelands, where he is worshipped. A popular saying “As graceless as Aldrelic” recalls the dead god’s ‘feigned’ divinity, rumor spread by cultists of the grand 4, who thanks to their masters, believe the young god a liar.
The dragons
The Dragon-Rot Infected dragons tend to be Zombie-Like and are driven by their primal hunting instincts. Their flesh is decaying from the insides, causing difficulties in movement and major pain to the creature. Their sight is limited and they are mostly blind, although they have an acute sense of smell and hearing that makes them Apex predators in the lands of Theras.Their bone plates located in the front of their necks aren't fused together thanks to the infection, causing their distinctive rattle sound as they move, allowing them to make bellowing sounds. These plates can open and launch rotting chunks of flesh directly to the ground, that if in contact of a living being, can infect with the disease.
It's said they're fruit of the blasphemous union of Forsis and Zoloth. Forsis' hunger for power and Zoloth's obsession with the draconic drew them to mingle flesh, from the union, the first dragon, Arnaug, was born.Due to their parentage, the dragons of Theras, who did not hail from their counterpart on the snowlands of the Archpeak, are different from the usual drakes, built sturdy and bloated due to the curse Forsis was ailed with, the rot laid deep within, and little by little it spread, thus caused the blight from which now dragons are affected with.